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To my surprise, not only was he willing to help me in my attempt to streamline the process for people, he offered to come up with a way to incorporate the configs into the plugin and allow users to download and apply them directly from within Launchbox. I thought this might be a way to at least help simplify the process for people so they could more easily use the configs, so I contacted him about it about a week ago to get his thoughts on it. As an added bonus, it can even create independent memory cards for each game. inis into a new folder named after the game title, then injects the appropriate command-line parameters into that game’s Launchbox library entry. User a great plugin for Launchbox called PCSX2 Configurator that helps automate the configuration creation process by duplicating sections of your current. inis to PCSX2 via command-line (-cfgpath “”). ini files that contain various settings that PCSX2 will use, and then direct these specific. PCSX2 is a bit more complicated when it comes to creating and using custom configs - you have to duplicate not one, but several. That presented a question, however, as to how best to distribute them. The thought occurred to me though, that if I was going to go to the trouble of doing this, I might as well share them here for others to use as well. My Launchbox library had been a mishmash collection of configs for versions 1.2.1, 1.3.1, and 1.4.0 so several weeks ago I decided to finally break down and go through the process of updating all of these to 1.5.0 (1.6.0 now) and then try to add more once that was complete. I’ve been using PCSX2 for a while now - since version 1.2.1 (2014).
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There are a significant number of one-off fixes that are often necessary in games, from special hacks, to fixes like running all FMVs in software mode, to things like skipdraw for disabling buggy post-processing effects and TC offsets to fix sprite alignment issues - all kinds of things that are needed to offset various visual bugs brought on by upscaling. It’s just the nature of the thing. Some cases are nigh on perfect and others are a broken mess with any setting (even software, in a few cases). In some cases, it’ll never be perfect, regardless of settings used but with some adjustments you can get it “pretty close”.
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This is often a slow, tedious, and incredibly time-consuming process of testing, making changes, reading wiki and forum posts, testing, making more changes, and then testing some more. There’s really no one-size-fits-all setting solution when it comes to PCSX2 configuration (other than setting it to software mode and leaving it there, and even then you’ll still run into some issues, just much less frequently) which means that you really need to create configurations on a per-game basis to get the most out of it.
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If you’ve tried your hand at PS2 emulation with PCSX2 for any length of time, you’ll know that it’s an impressive but thoroughly imperfect emulator that needs a guiding hand more than most.
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